It is hard to believe that the summer term is slowly coming to an end but we are in the final weeks of development.  Over the past few months I have been challenged in many different ways between the two classes I am taking.  My organic modeling class has challenged me to think about poly flow and edge flow in a whole new way.  Its amazing to see what type of detail you can achieve with just spinning a few edges and making sure that all models avoid a dense mesh.  I'm currently in production on my final creature project.  This character is going to be mainly humanoid but it will be a mixture of a bull, snake, and human.  I'm really looking forward to setting the mesh up in maya and then bringing it into ZBrush. I have always wanted to explore the possibilities of that software and this seems like the perfect project to start with.
On the opposite side of the spectrum, I am currently working on a gladiator fighting game with some fellow students and it has been a great experience thus far.   The biggest "hump" I am trying to overcome is motion capture data.  I have been put in charge of the development process for this pipeline and it's quite a learning curve.  A lot of people may think it's a simple process but it is far from that. There are a lot of different variables that need to be considered when setting up your models in Maya and also pulling the data in from Vicon Blade. I hope to do a video tutorial once I get a good workflow down.  
Thats a small update for now! I hope to get some photo's of the project soon but until then, enjoy the rest of your summer!  
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