Glenn Winters

Thursday, August 4, 2011

The Summer Continues!

It is hard to believe that the summer term is slowly coming to an end but we are in the final weeks of development. Over the past few months I have been challenged in many different ways between the two classes I am taking. My organic modeling class has challenged me to think about poly flow and edge flow in a whole new way. Its amazing to see what type of detail you can achieve with just spinning a few edges and making sure that all models avoid a dense mesh. I'm currently in production on my final creature project. This character is going to be mainly humanoid but it will be a mixture of a bull, snake, and human. I'm really looking forward to setting the mesh up in maya and then bringing it into ZBrush. I have always wanted to explore the possibilities of that software and this seems like the perfect project to start with.

On the opposite side of the spectrum, I am currently working on a gladiator fighting game with some fellow students and it has been a great experience thus far. The biggest "hump" I am trying to overcome is motion capture data. I have been put in charge of the development process for this pipeline and it's quite a learning curve. A lot of people may think it's a simple process but it is far from that. There are a lot of different variables that need to be considered when setting up your models in Maya and also pulling the data in from Vicon Blade. I hope to do a video tutorial once I get a good workflow down.

Thats a small update for now! I hope to get some photo's of the project soon but until then, enjoy the rest of your summer!