Glenn Winters

Friday, October 21, 2011

Fall Term

As always, it has been a busy few months for me here at Drexel and a lot has been going on. To start things off I have been teaching two animation classes and I can tell you that I have enjoyed every minute of it. I really like going back to the principles of animation and teaching to a new generation of artists. The best part is, I'm also reaffirming those principles in my daily thought process when approaching my projects. I feel that we can get lost sometimes in the crazy technical world we live in but we all need to remember to go back to the principles that make stories believable. It has been great to find weekly clips that relate to those principles and point them out to the students. Its best for the students to see these principles being practiced in the real world. There are many times that we hear "Sure, when will I ever use that?" There are reasons that these principles exist. They do work, they help create believable characters and stories we can relate with.

On top of that, I have been doing a lot of my own research and taking my scheduled graduate courses. I have been spending a great deal of time focusing on my research with motion capture and how it's pipeline works. For starters we were able to get a hand motion capture system working. That can be seen here:



This system is much different than the Vicon optical system I have been mainly working with. This is more of a mechanical based system since you need to wear this crazy glove system in order for it to track the motions. It was really accurate to our surprise. For now we just tested the equipment but I look forward to looking to setting it up along with the optical system. Also I was able to work with the virtual camera rig we have at Drexel. You can see the camera in the image below:



This was another great experience. Basically, the "camera" that you see in this picture is the camera in your virtual space. After calibrating the camera you are able to enter the virtual world you created and film it! We were able to walk around the Coliseum we built last term. It was pretty unreal! Along with that I have continued researching the post production timeline by getting my hands dirty with Motion Builder. The software is actually a pretty powerful piece for animators. I was able to learn the best approach to altering data and creating seamless cycles. I'm currently researching how to work with props and also the best way to combine motion. During the gladiator development I was able to come up with a solution but I feel there is a more efficient way to approach this process. I'm hoping that once I get a good feel of this process, I can create a piece for my reel. Should be fun!

On top of that I have been helping a lot with troubleshooting some computer issues, jumping into the basics of the VFX software package Houdini, and reading a lot for my classes. Needless to say it has been busy and things in the next few weeks are going to be quite crazy. I believe our gaming group has come up with a project that can turn into something exciting. I hope to share more details about that soon. On that note, I need to get some grading done! Look forward to sharing more info soon and Happy Fall! Go enjoy some honey crisp apples.