Glenn Winters

Monday, February 28, 2011

Scene Developments

So the past 48 hours has been an extreme scene development session. I didn't really get a chance to get a jump start on things as much as I would have hoped but I am feeling in a better position after getting most of the modeling done and the base colors and lighting laid out for the assignment. After getting some feedback tomorrow I plan on hopping back in and applying all the details to these items. There is still a ton to do but Im in the groove. Till next time.

Friday, February 25, 2011

Rigging Finalized


Finalized all my rigging today and also modeled the aviator hat and goggles, which are key components to the story. The next 7 days I will be focusing on modeling and texturing the scene while producing a pop through animatic. T-Minus three weeks.

Tuesday, February 22, 2011

Rigging


The Rigging continues. Quite a learning process but I think, I have the basics down. Lots of organizing and planning. He is coming along. Some design changes needed to occur. Slowly getting there!

Friday, February 18, 2011

Rendered

Still some things to do..but he is getting there

Robot Turntable from Glenn Winters on Vimeo.



Rigging continues tomorrow.

Wednesday, February 16, 2011

Monday, February 14, 2011

Friday, February 11, 2011

And here...we...go!

So we are moving right along here. Its officially crunch time. The production schedule has been mapped out and still tons to do. I figured Id share some more renders of Toby. He has been updated. The biggest update here was his hands. I ran into a lot of issues with clipping with my previous thoughts but Im much happier in this direction. I will get a bunch more mobility with this set up and I think it will work out the best. More to come!


Monday, February 7, 2011

New Plane Renders

The plane has been updated slightly. This will be a key component in the story for the animation. I need to spend a little more time on the window. The glass came out nice but overall its getting there.

Sunday, February 6, 2011

Hard at Work

Im currently modeling Toby (robot) and I have learned quite a bit about character design and movement. The Animators Survival Kit was and still is a huge resource for how this character was built and the things I needed to consider when looking into his movements. Its things as a viewer we usually take for granted and dont think about. I thought I had figured them out through the concept designs but once I brought it into maya, things changed. The power of learning! There is still a ton to do to the model but I just wanted to share what I have so far. Feedback is always welcomed!

Wednesday, February 2, 2011

Meet TOBY

Below is the final design of TOBY. Learned a lot by creating this robot and still much to learn about figure drawing and look forward to exploring it more over the next few years (even though, this is the basic of basics in character, LOL). Its amazing how the slightest tweak changes everything. Hope you enjoyed seeing him change on a sketch front. Next step is the critique tomorrow and then building him in maya.